With a mobile gaming heritage, C4M has grown to apply its creative approach to all things mobile.
Since the beginning, when matching customer expectations with device capacities was a delicate balancing act, the company has maintained a culture of pushing the boundaries: usability, appeal and originality within device constraints and budget.
C4M’s founders boast 11 years of experience in mobile services; the first monochrome mobile sites, the very first GPS community game, the ringtone craze and the subsequent crazy fragmentation. Workflow has been tuned and re-tuned over the common elements of any mobile project: usability is king, nothing starts without a complete and detailed storyboard, so the first screen shots you receive are based on a complete vision of your application.
Your app is a game!
Making games, C4M is used to thinking out of the box. Whether it is conceiving your product with a unique effect or using cutting-edge image recognition components, the dev team has the technical expertise to let creatives run free with your proposal and create truly stand-out apps.
A thousand supported devices
Over the years, C4M has produced native apps for all leading platforms (J2ME, Iphone, Android, WindowsMobile, Symbian) for more than a thousand handsets. The team brings all the experience you need to expand the reach of your application to other handsets.
In addition to the required skills, C4M has physical access to the mobiles themselves. As an inaugural member of the regional mobile center, a vast library of handset, C4M testers check the fruits of all projects their endeavours on devices before delivery. While this may seem obvious for iPhone applications, the market fragmentation for J2ME, WindowsMobile or even BlackBerry, quickly makes access to all devices an invaluable asset.




