Rooted in mobile gaming, C4M has grown tio apply its creativity and all things mobile to a broader range of applications.
Since its inception, when watching customer expectations with device capacities was an engineering balancing act, the company has maintained a culture of pushing boundaries to fit usability, appeal and originality within phone features and appbudget.
C4M founders boast 10 years of experience around mobile services, from the first black and white mobile sites, the very first GPS community game, the ringtone craze and fragmentation insanity. Processes have been polished over the common aspects of any mobile project: usability is king, nothing starts without a complete and detailed story board, so that the first screen shots you receive are based on a complete vision of your application.

Your application is a game!
Making games, C4M is used to think out of the box. Whether it is visualizing your products with a unique effect or recognizing them within the camera stream, the developpement team has the mathematical confidence to let creatives runn free with your aims and marks your app stand out of the pack.

Thousand devices supported
Over the years, C4M has produced native apps for all leading plate-forms (J2ME, Iphone, Android, WindowsMobile, Symbian) for more than a thousand handsets. The team includes all the experience you need to expand the reach of your application to other handsets.
In addition to the required skills, C4M has physical daily access to the mobiles themselves. As an early member ok the regional mobile center, which pools handsets acquisition from various local compagnies, C4M testers check results of all project on device before delivery. While this may seem obvious for iPhone applications, the market fragmentation for J2ME, WindowsMobile or even BlackBerry quickly makes access to all devices a critical requirement.


C4M tries to anticipate the needs of its customers and, through internal projects, to expand its reach into 3D and augmented reality.

To display a product or run a game, C4M often relies on 3D inside its apps. The company either uses a light native renderer or uses Unity 3D for dynamic behaviours.

With Unity 3D, as with Rapid-M for 2D, C4M leverages a tool to produce fun sequences quickly. For...


Rapid-M is C4M's tool to develop applications and 2D games for all mobiles with the same code. It is a script based cross platform run time. Originally, Rapid-M started as a 2D game engine. After 6 years of active development, Rapid-M became a full feature IDE (Integrated Development Environment), used to gain time on project management, SKU organisation, versioning, QA, quick prototyping and programming...


playtomo is a free casual games service available on all mobiles. To try the application, point your mobile to m.playtomo.com, download the games directly inside the application and try to beat your friends score.

Playtomo is developped with C4M's development framework Rapid-M.

Several carriers are currently deploying the service as a white label service. Playtomo is a unique content offering...