With a mobile gaming heritage, C4M has grown to apply its creative approach to all things mobile.
Since the beginning, when matching customer expectations with device capacities was a delicate balancing act, the company has maintained a culture of pushing the boundaries: usability, appeal and originality within device constraints and budget.
C4M’s founders boast 11 years of experience in mobile services; the first monochrome mobile sites, the very first GPS community game, the ringtone craze and the subsequent crazy fragmentation. Workflow has been tuned and re-tuned over the common elements of any mobile project: usability is king, nothing starts without a complete and detailed storyboard, so the first screen shots you receive are based on a complete vision of your application.

Your app is a game!
Making games, C4M is used to thinking out of the box. Whether it is conceiving your product with a unique effect or using cutting-edge image recognition components, the dev team has the technical expertise to let creatives run free with your proposal and create truly stand-out apps.

A thousand supported devices
Over the years, C4M has produced native apps for all leading platforms (J2ME, Iphone, Android, WindowsMobile, Symbian) for more than a thousand handsets. The team brings all the experience you need to expand the reach of your application to other handsets.
In addition to the required skills, C4M has physical access to the mobiles themselves. As an inaugural member of the regional mobile center, a vast library of handset, C4M testers check the fruits of all projects their endeavours on devices before delivery. While this may seem obvious for iPhone applications, the market fragmentation for J2ME, WindowsMobile or even BlackBerry, quickly makes access to all devices an invaluable asset.


In collaboration with Total Immersion, C4M is currently at the forefront of driving Augmented Reality (A.R.) innovation on mobile platforms. Right from the beginning with an ingenious iPhone campaign for Lustucru, a massive hit for Atol, and more recently multi-platform work for Ricard and now Volkswagen on iPhone, iPad and Android phones and tabs.

Drawing on its mobile gaming development heritag...


"Rapid-M" is C4M's development tool for cross-platform applications and 2D games. In a nutshell it's a script based cross-platform runtime environment that started out as a 2D game engine. After 6 years of active development, Rapid-M became a full feature IDE (Integrated Development Environment), saving time on project management, SKU organisation, versioning, QA, fast prototyping and programming...


playtomo is a free casual games service available on all mobiles. To try the application out, head over to m.playtomo.com on your mobile, download the games directly within the app, then try to beat your friends' scores.

Playtomo is developed with C4M's development framework Rapid-M.

Several carriers are currently deploying the service as a white-label service. Playtomo is a unique content offer...